Attention and Control

Go/No-Go Test: How Well Can You Hold Back?

Most of the time you press. Sometimes you must not. The Go/No-Go test measures how well you stop a response that has already become a habit.

  • 2 minutesStandard session
  • Signal detectionResearch-based scoring
  • Key or tapWorks on any device

Take the Go/No-Go Test

Results stay in this browser

Difficulty

Choose a mode

How it works

Test rules

  1. 1Pick a difficulty. Harder levels show each square for a shorter time with less pause in between.
  2. 2A green square with a check mark means Go. Press Space or tap the pad as quickly as you can.
  3. 3A red square with a cross means No-Go. Do nothing and wait for the next square.
  4. 4About three out of four squares are green, so pressing becomes a habit. Stay ready to stop.

Example

Go: press now
No-Go: do nothing

Each square carries both a color and a symbol, so the task works for people with color vision differences too.

Why take the test here

Frame-accurate timing

Every square appears in a single frame and its onset is taken from the paint, not from when the code ran.

Classic inhibition task

Go/No-Go designs have been used for decades to study response inhibition in labs around the world.

Any device

Use the Space bar on a computer or a large tap pad on a phone or tablet.

Private results

Everything is stored in your browser only. No account, no tracking of your scores.

Signal detection metrics

Beyond hit and false alarm rates you get d prime and criterion, the measures researchers use.

Three difficulty levels

Easy, Medium and Hard change the pace, so you can find a level that challenges you.

What you will measure

False alarm rate

How often you pressed on a red No-Go square. This is the main measure of impulse control.

How it is calculatedNo-Go presses divided by No-Go squares

Mean Go RT

Your average speed on green squares you responded to in time.

How it is calculatedAverage reaction time on hits, excluding responses under 150 ms

Hit and miss rates

How often you caught or missed green squares. Many misses suggest you slowed down too much.

How it is calculatedHits or misses divided by Go squares

d prime and criterion

d prime shows how well you tell Go from No-Go. Criterion shows whether you lean toward pressing or holding back.

How it is calculatedz(hit rate) minus z(false alarm rate), with log-linear correction

Result bands

These bands are site-defined guidance for adults on a desktop computer or a recent phone. They are not population norms and not a diagnosis.

False alarm rate
BandRangeWhat it means
Excellentbelow 10%You stopped on almost every red square.
Good10-19%Strong control with occasional slips.
Average20-34%The habit of pressing sometimes won.
Needs practice35% or moreTry a calmer, more deliberate pace.
Mean Go RT
BandRangeWhat it means
Fastbelow 300 msVery quick responses to green.
Typical300-399 msA common speed for this task.
Slower400 ms or moreCareful, or slowed by device lag.
d prime (sensitivity)
BandRangeWhat it means
Excellent3.0 or moreGo and No-Go are clearly separated.
Good2.0-2.9Reliable discrimination.
Average1.0-1.9Some confusion between the two.
Needs practicebelow 1.0Responses are close to guessing.

About the test and the science

What the task measures

The Go/No-Go task measures response inhibition: the ability to cancel an action you are about to make. Because most trials ask you to press, pressing becomes the default.

Stopping on the rare No-Go trial means overriding that default in a fraction of a second.

Why frequent Go trials matter

If Go and No-Go trials were equally common, the task would be a simple choice. Making Go trials frequent builds a prepotent response, a habit that is hard to stop.

That is why this test uses 75 percent Go trials and never shows more than three No-Go squares in a row.

Signal detection in plain words

Speed alone can hide a lot. Someone who presses on everything has perfect hits but terrible control. Someone who presses on nothing never makes a false alarm but misses every Go.

d prime combines both kinds of error into one sensitivity score, and criterion shows which way you lean. Together they describe your strategy fairly.

What influences your score

Fatigue, alcohol, stress and distraction all raise false alarms. Pace matters too: the Hard level gives less time, which makes stopping harder.

People also trade speed for control. Going slightly slower usually cuts false alarms, so compare sessions with similar Go reaction times.

How to read the criterion

Criterion describes your bias. A positive value means you tend to hold back, so you miss some Go squares but make few false alarms. A negative value means you tend to press, so you catch almost every Go square but also press on more red ones.

Neither bias is wrong in itself. In daily life the best setting depends on the cost of each mistake. On this test, a criterion close to zero with a high d prime is a balanced result.

Where this test is used

Research

Go/No-Go tasks appear in studies of impulsivity, attention, aging and the effects of sleep loss on self-control.

Education

The task is a simple way to show students the difference between starting an action and stopping one.

Personal training

Short sessions help you notice how tiredness or rushing changes your ability to hold back.

Clinical research context

Researchers use standardized versions as part of wider assessments. This online version is not a diagnostic tool.

Tips for a good session

  1. 01

    Rest your finger lightly

    Keep your finger near the key or pad but not pressing. A heavy hand makes stopping harder.

  2. 02

    Look at the symbol

    The check and cross are large. Some people find shapes easier to react to than colors.

  3. 03

    Do not predict

    The order is random. Waiting to see the square, even briefly, beats guessing the rhythm.

  4. 04

    Start on Medium

    Medium is the default for comparisons. Move to Hard once your false alarm rate is low.

Frequently asked questions

What is the Go/No-Go test?

It is a reaction task with two kinds of trial. On Go trials you respond quickly. On No-Go trials you hold back. It measures how well you stop a habitual response.

How does this online version work?

Squares appear one at a time in the center. Green with a check means press Space or tap the pad. Red with a cross means do nothing. Only your first press on each square counts.

How long does it take?

Practice runs for 45 seconds, Standard for 2 minutes and Challenge for 3 minutes.

Can I pause or restart?

Yes. Press P, use the pause button, or switch tabs. The interrupted square is discarded. Stop shows your result if you completed at least 20 trials.

Which devices work?

Any modern browser. A physical keyboard gives the most consistent timing, but the tap pad works well on phones.

What do my scores mean?

A low false alarm rate means strong inhibition. Mean Go RT shows speed. d prime combines both kinds of error into one sensitivity score.

What is a good score?

On this site a false alarm rate below 10 percent is Excellent, and a d prime of 3 or more is Excellent. These are site guidance bands, not clinical norms.

How do I view my history?

Use the History link in the menu or the View history button after a session. Results are compared within the same difficulty level.

Is my data saved or shared?

It is saved only in your browser. Nothing is sent to a server.

What if something goes wrong?

Reload the page. If Space scrolls the page, click inside the test area first. Private browsing may stop results from being saved.

Why is my d prime high even though I made some false alarms?

d prime compares your hit rate with your false alarm rate. If you caught nearly all green squares and pressed on only a few red ones, the two rates are far apart and d prime stays high.

Keep results in perspective

Results depend on age, device, sleep, language, mood and practice. Average several sessions before drawing conclusions. This is not a medical or psychological diagnostic tool.

Ready to try it?

It takes about a minute. Your results stay private in this browser.

Start the test